Showing posts with label Mpowerplayer. Show all posts
Showing posts with label Mpowerplayer. Show all posts

Thursday, May 08, 2008

Mpowerplayer Wins Award at JavaOne Conference

This week at the 2008 JavaOne Conference, Mpowerplayer received the Duke's Choice Award from Sun Microsystems in the mobile gaming category.

Using Java technology, Mpowerplayer expands the audience for mobile games to include casual online gamers, letting them easily find, try, and buy mobile games and applications. Consumers discover and sample a wide range of content on their PC and then transfer their purchases to their mobile phone.

"Mpowerplayer is honored to receive this award and to be recognized as a leader in innovation for the mobile games industry," said Michael Powers, CEO of Mpowerplayer. "Our technology platform continues to expand with new features and solutions designed to convert online consumers into mobile gamers."

The Duke's Choice Awards program recognizes the year's most influential Java technology-based applications submitted by developers and companies around the world. Winners are selected by Java inventor James Gosling and Sun's Java technology leadership team with judging based on the innovation and creativity of the Java technology-based applications and service.

Congrats to Michael and the rest of the Mpowerplayer team for winning this award!

Tuesday, March 18, 2008

Mpowerplayer Users Reach 12 Million Mobile Games Played


Mpowerplayer, the leading provider of online mobile game trial and merchandising for the wireless industry, announced that it has surpassed a milestone of 12 million mobile game demos played by over one million consumers. This rapidly expanding audience of worldwide mobile gamers has emphatically embraced Mpowerplayer’s PC-based try and buy storefront solution.

“We’ve brought the iTunes approach to mobile gaming,” said CEO Michael Powers. “Now everyone can easily find and try mobile games right from the comfort of their PC.”

Most mobile consumers’ exposure to mobile games is limited by short text descriptions, occasional screen shots, and slow browsing on their cell phones. Analysts agree that poor discovery and hassle-prone consumer experiences continue to hamper industry growth.

With Mpowerplayer, consumers browse and play mobile games on their PC prior to purchase. Users can share their favorite content with friends via email and the web.

“With unsurpassed ease of discovery and hands-on consumer interactivity, we remove the biggest obstacle to growing the industry,” Powers said. “We unleash the market for mobile games.”